I won’t be long because it’s very late here…
I’m working hard on my guy these days, I had some times.
I reworked his proportions a little, to have something more realistic… and less robotic.
ANd I started the shader of the skin.
On the images I(m posting here, no SSS for now, but I did some test and I hope i’ll be able to post something finished soon.
I did some renders for you. Hope you’ll like them.
And thanks for your kind messages and mails. :-) Yes, everything is going much better now.
And going back to work is a very good therapy ! :-)
Yes, I know, it’s been ages since I posted here.
I’m sorry for that but these last monthes were quite… hummm… complicated.
I had to retreat a little from my work for personal reasons… It was quite a hard time but things are coming back to normal and it’s for the best! ;-)
So let’s go back to business. During this time, I didn’t post but I went on working.
The last model had a lot of flaws… And I didn’t like the alien proportions in the end.
So I restarted with a more “realistic” approach.
This is where I am with the sculpt.
I hope you’ll like it.
Don’t hesitate to comment or leave a message.
Oh, by the way, thanks for all the message of support during this time.
Take a good care of yourself.
Thanks for your replies and mails !! :-)
Well, I changed the hair for now, I still have to practice, I don’t think it was that realistic…
But I guess I’ve found a way to have better results ! :-)
And I changed the shader of the skin using a new specular map. (It’s only done on the face for now.)
And I changed the shader of the hair on face, body. And I add some little white hair that give his skin a peach fuzz. :-) I can still adjust the setting to make them even smoother maybe.
But I think it gives a realistic touch.
I did the eyebrows and finished the eyelashes (with a new shader for them too…) :-)
I actually think he is sexier with short hair like this… But I have to practice for longer hair anyway !! :-)
Oh, and I posted also so screen captures to show how hair particules works in Blender. I received mails asking me how it was working.
It’s not just a slider that you move to adjust the hair. You can have some details on every capture ! :-)
I’ll try to make some quick tests with variations in the settings to show different styles of hair and body hair. :-)
Once again, thanks for your support. here, on Facebook, DeviantArt, etc. :-)
Hello everyone !!
First of all, thanks for yourkind messages ! Even I can’t post as often as I’d love, it’s good to have feedback from you, here, or by mail !!
This spring was very full of work and I’m sorry I wasn’t able to post anything sooner.
But yesterday and today, I’ve worked on the hair.
The idea is to recreate the Peter (from the illustration Mad about Peter… Yes, I know, it’s old, Poser time…) But with the new kind of rendering I’m doing now… :-)
The eyebrows are absolutely not finished, I just started them but I’m too tired to go on… It’s 5:30 am here… I worked all night on that ! :-)
The beard is not ok… Too blond I think… And too thick…
But I like the hair ! :-) Cycles does very good with particules rendering now !! :-)
I hope you’ll like it.
Don’t hesitate to tell me what you think.
I hope my summer will be calmer, so I can work more on my guys… It’s nearly finished…
Well, things are moving on in Blender, the software I’m working with for the renders.
We can render now the hair particules, allowing me to add, well, hair, to the model.
It’s a long process but will add a lot of realism.
I started this yesterday. I still have to do the eyebrows, the eyelashes, and the hair (on the head ! ;-) )
And there’s some modifications I have to do on the arms and the legs, mostly about length of the hair and color, to add variety and realism in the shape also.
I will try to do then what I did with Zbrush in the last pose, to sculpt the changing and contractions of the muscles but this time in Blender.
If I do that in Zbrush, I’ll have to do the hair all over again each time when I’ll import the model form Zbrush to Blender…
The good thing is that now that those hair are done, it will be easy to change the settings to remove some parts (ifI don’t want a beard, one click and it’s done, etc) or modify the length of the hair, the numbers of hair on one part or one other.
So now I’ll be able to render from a soft adonis to a furry stud ! :-)
Hope you’ll like it. Your comments are welcome !
Youtube removed the video I posted…
It’s stupid but it’s the way it works…You could see the sex of the guy in the sculpt. So, for youtube, it’s offensive.
Anyway, I made a new turntable where the sex is not shown. The tanktop is just a tes. I don’t know if I’ll keep it or not.
You tell me !! :-)
Oh, and just a quick Cycle render of a previous test of sculpt.
And the sculpt of a weight, to add the the actual training scene.
More to come soon.
Hello again guys !
2013 starts pretty fast !! :-)
I’ve continued today and this is where I am now.
I’ve done some renders in Zbrush. I actually like their density. It’s a bit brutal in the lighting that goes well with the body of Peter. :-)
I’ll try to have that same light in Cycles…
Don’t hesitate to tell me what you think, if you like them or not…
It’s important for me !! :-)
Take a goodcare of yourself,