Hello guys !!
Thanks for your comments and support ! It’s good to read !!
I did some renders of work in porgress because it’s looking less and less like work in progress…
And some people wanted me to post more WIP, detailling them a little… So here we go…
I’m working on the skeleton of the guy, this is how you can pose you characters on a 3D software. It’s called the rigging.
It’s a quite long process to check if the skinning is ok (the skinning is how you indicate which bone move such or such body parts). It’s the pic where the body is blue. You can see the bone selected. The blue color indicates that this part of the body won’t move, the greenish part shows that this part will move. The skinning is supposed to be automatic on this software, but maybe it’s because my guy is too big, the skinning is not that good, escpecially on the torso, shoulders and arms… So I hve to do it manually… And finding the right shading is a bit complicated.
Anyway, now, you know a little bit better how it works !!
)
Hope you’ll like the 3 renders. I’m really happy with the pose on the 174 “copie”. Well, there’s still work to do on the skinning (you can see the skin making a crevice between the pec and the shoulder… But I think I know how to deal with that…
Take care and stay warm !!
Alex
PS : michael, I go back on your commission. Sorry, but I really had to advance on that !!!!























